Red
New member
Hello everyone! I'm sure many of you know from the Discord, however, I felt this was a better place to have an in-depth discussion about this topic. One of the ongoing debates throughout the community is about the SMP having donators perks that could be considered pay-to-win. Keep in mind, I am a Prime rank, so I do get some of the extra perks, however, I don't have everything. I also encourage you to read through the whole post before replying.
DISCLAIMER (PLEASE READ!)
While I do give my opinion on the matter near the end of the post, I am making this thread mostly as a place to lay out both sides of the argument and spark discussion. Please try to be friendly in the comments and don't attack others for their opinions, even if you disagree with them. Also, a lot of this is coming from memory, which is why I don't have specific examples. PLEASE CORRECT ME IF I AM WRONG ABOUT SOMETHING! Finally, this is a very long post.
Possible Pay-to-Win Features on the SMP
Donators get two perks that are unique to survival and I have seen the community debate over both of them:
- Multiple sethomes (2, 3, and 4, depending on your rank)
- Multiple reps per day (2, 3, 4, and OG+'s can rep themselves once)
What people against these perks are saying
Many of the people that don't like these are nine times out of ten not donators. This is completely understandable. They want to play on the server without worrying about being overpowered by people that had extra money to spend on a rank. With that being said, I have seen some donators take their side, citing the unfairness of the perks.
People without a rank only get one sethome, while all donators have at least two. Especially since this is a server where you could be griefed at any point, having only one place to teleport to can be really bad, especially if you want to make you base, farms, etc. far away from each other. The solution I have heard tossed around the most is giving everyone at least two homes and taking away donators' extras, as this would allow all players to set up better systems for protecting themselves and their things and it would level the playing field.
The rep system is very controversial overall, however, I am only going to speak on the extra reps donators get. While many of the people are against donators having multiple reps, the most controversial topic is OG+ players being able to rep themselves once per day. The argument is that It would be virtually impossible to keep them at negative rep, therefore taking away certain privileges players get. The general consensus on this side is that taking away that feature would solve a lot of problems. The other argument is that donators can come together and downrep someone into oblivion if they wanted to, instantly giving away coordinates and removing access to teleport commands, which could ruin a player's experience.
What people for these perks are saying
As expected, the people who don't think these things are pay-to-win are mostly people with ranks. It makes sense, because they want to keep the features they paid money to get. I haven't seen as many people speaking out on this side, simply because the overwhelming majority of players are not on this side. The other thing is that these arguments are essentially the exact opposite of the other side, but I will do my best to provide new information.
I have seen a few donators arguing for no-ranks to get at least two homes, however, from what I can gather, they generally think they should be able to have more, since it is already a perk. Having two is really all you need, and while the extras are beneficial, they aren't too vital. The other, more blunt argument is that if you really care about the server and want extra homes, you will buy a rank, however, the general consensus is that all players should have two homes.
Repping is definitely more hotly debated than homes. I would first like to point out, that as far as I am aware, there have been no coordinated downrep attacks (I am not positive, though) and the two people with the lowest reps on the SMP are donators. The argument on this side is that one rep per day won't make a huge difference if you are consistently being a terrible person to other players. Of course there are exceptions to this, however, they are few and far between. The other thing I have seen is that having multiple reps allows for people to better weed out the good from the bad and supporting the rep "economy" overall.
My take on the situation
Please keep in mind that I have the Prime rank on the server, so I have two sethomes as well as two daily reps.
I definitely think that everyone should get two homes across the board. Even if one of them is used on the market, that could still be very beneficial to some players. Also, having multiple locations for XP farms, bases, etc. is very smart and two homes is very helpful for that. With that being said, I do think donators should get some form of upgrade from two homes. Maybe it is more homes, maybe it is something else, I don't know, but I would love suggestions.
Personally, I have not seen the self-rep system abused in any way as of yet, especially considering there are extremely few OG+ players out there. With that being said, it is still a possibility. My suggestion for this is increasing the time from a daily rep to perhaps a bi-weekly or weekly rep, but not removing it altogether. I also agree that multiple reps can be bad when in the wrong hands, but I also think they could be very beneficial, so here is my suggestion: when a donator gets to a certain negative rep, be it five, ten, or fifteen, they lose their ability to have multiple reps. It could even be tiered so they lose one rep at five, one at ten, and one at fifteen, so anyone at negative fifteen rep will only have one rep per day no matter what. Personally, I think this is a pretty good idea, but I'd love to here what everyone thinks about it.
What perks can be added for donators that aren't pay-to-win?
One thing I have been thinking about is that there are a lot of SG and hub perks, but only two for SMP and both are controversial. There are some cosmetics, but donators don't even have an advantage with that because the cosmetic shops act as money sinks and giving donators more SMP money would actually be pay-to-win. Unfortunately, I don't really have any ideas for what could be added as donator perks. If you do, put them below!
Conclusion
Anyways that's about it. If you read all the way through, thanks! I hope you understand that this is purely me trying to lay out the two arguments, provide suggestions, and hopefully incite a discussion!
DISCLAIMER (PLEASE READ!)
While I do give my opinion on the matter near the end of the post, I am making this thread mostly as a place to lay out both sides of the argument and spark discussion. Please try to be friendly in the comments and don't attack others for their opinions, even if you disagree with them. Also, a lot of this is coming from memory, which is why I don't have specific examples. PLEASE CORRECT ME IF I AM WRONG ABOUT SOMETHING! Finally, this is a very long post.
Possible Pay-to-Win Features on the SMP
Donators get two perks that are unique to survival and I have seen the community debate over both of them:
- Multiple sethomes (2, 3, and 4, depending on your rank)
- Multiple reps per day (2, 3, 4, and OG+'s can rep themselves once)
What people against these perks are saying
Many of the people that don't like these are nine times out of ten not donators. This is completely understandable. They want to play on the server without worrying about being overpowered by people that had extra money to spend on a rank. With that being said, I have seen some donators take their side, citing the unfairness of the perks.
People without a rank only get one sethome, while all donators have at least two. Especially since this is a server where you could be griefed at any point, having only one place to teleport to can be really bad, especially if you want to make you base, farms, etc. far away from each other. The solution I have heard tossed around the most is giving everyone at least two homes and taking away donators' extras, as this would allow all players to set up better systems for protecting themselves and their things and it would level the playing field.
The rep system is very controversial overall, however, I am only going to speak on the extra reps donators get. While many of the people are against donators having multiple reps, the most controversial topic is OG+ players being able to rep themselves once per day. The argument is that It would be virtually impossible to keep them at negative rep, therefore taking away certain privileges players get. The general consensus on this side is that taking away that feature would solve a lot of problems. The other argument is that donators can come together and downrep someone into oblivion if they wanted to, instantly giving away coordinates and removing access to teleport commands, which could ruin a player's experience.
What people for these perks are saying
As expected, the people who don't think these things are pay-to-win are mostly people with ranks. It makes sense, because they want to keep the features they paid money to get. I haven't seen as many people speaking out on this side, simply because the overwhelming majority of players are not on this side. The other thing is that these arguments are essentially the exact opposite of the other side, but I will do my best to provide new information.
I have seen a few donators arguing for no-ranks to get at least two homes, however, from what I can gather, they generally think they should be able to have more, since it is already a perk. Having two is really all you need, and while the extras are beneficial, they aren't too vital. The other, more blunt argument is that if you really care about the server and want extra homes, you will buy a rank, however, the general consensus is that all players should have two homes.
Repping is definitely more hotly debated than homes. I would first like to point out, that as far as I am aware, there have been no coordinated downrep attacks (I am not positive, though) and the two people with the lowest reps on the SMP are donators. The argument on this side is that one rep per day won't make a huge difference if you are consistently being a terrible person to other players. Of course there are exceptions to this, however, they are few and far between. The other thing I have seen is that having multiple reps allows for people to better weed out the good from the bad and supporting the rep "economy" overall.
My take on the situation
Please keep in mind that I have the Prime rank on the server, so I have two sethomes as well as two daily reps.
I definitely think that everyone should get two homes across the board. Even if one of them is used on the market, that could still be very beneficial to some players. Also, having multiple locations for XP farms, bases, etc. is very smart and two homes is very helpful for that. With that being said, I do think donators should get some form of upgrade from two homes. Maybe it is more homes, maybe it is something else, I don't know, but I would love suggestions.
Personally, I have not seen the self-rep system abused in any way as of yet, especially considering there are extremely few OG+ players out there. With that being said, it is still a possibility. My suggestion for this is increasing the time from a daily rep to perhaps a bi-weekly or weekly rep, but not removing it altogether. I also agree that multiple reps can be bad when in the wrong hands, but I also think they could be very beneficial, so here is my suggestion: when a donator gets to a certain negative rep, be it five, ten, or fifteen, they lose their ability to have multiple reps. It could even be tiered so they lose one rep at five, one at ten, and one at fifteen, so anyone at negative fifteen rep will only have one rep per day no matter what. Personally, I think this is a pretty good idea, but I'd love to here what everyone thinks about it.
What perks can be added for donators that aren't pay-to-win?
One thing I have been thinking about is that there are a lot of SG and hub perks, but only two for SMP and both are controversial. There are some cosmetics, but donators don't even have an advantage with that because the cosmetic shops act as money sinks and giving donators more SMP money would actually be pay-to-win. Unfortunately, I don't really have any ideas for what could be added as donator perks. If you do, put them below!
Conclusion
Anyways that's about it. If you read all the way through, thanks! I hope you understand that this is purely me trying to lay out the two arguments, provide suggestions, and hopefully incite a discussion!